Files
moltbot/apps/macos
Alex Fallah d33cd45061 fix(macOS): rename Clawdbot directories to Moltbot for naming consistency
Directory renames:
- apps/macos/Sources/Clawdbot → Moltbot
- apps/macos/Sources/ClawdbotDiscovery → MoltbotDiscovery
- apps/macos/Sources/ClawdbotIPC → MoltbotIPC
- apps/macos/Sources/ClawdbotMacCLI → MoltbotMacCLI
- apps/macos/Sources/ClawdbotProtocol → MoltbotProtocol
- apps/macos/Tests/ClawdbotIPCTests → MoltbotIPCTests
- apps/shared/ClawdbotKit → MoltbotKit
- apps/shared/MoltbotKit/Sources/Clawdbot* → Moltbot*
- apps/shared/MoltbotKit/Tests/ClawdbotKitTests → MoltbotKitTests

Resource renames:
- Clawdbot.icns → Moltbot.icns

Code fixes:
- Update Package.swift paths to reference Moltbot* directories
- Fix clawdbot* → moltbot* symbol references in Swift code:
  - clawdbotManagedPaths → moltbotManagedPaths
  - clawdbotExecutable → moltbotExecutable
  - clawdbotCommand → moltbotCommand
  - clawdbotNodeCommand → moltbotNodeCommand
  - clawdbotOAuthDirEnv → moltbotOAuthDirEnv
  - clawdbotSelectSettingsTab → moltbotSelectSettingsTab
2026-01-27 14:17:20 -06:00
..
2026-01-27 14:12:17 -06:00
2026-01-27 14:12:17 -06:00

Moltbot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Moltbot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)