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docs(android): update README for native Android workflow
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@@ -34,6 +34,56 @@ cd apps/android
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`gradlew` auto-detects the Android SDK at `~/Library/Android/sdk` (macOS default) if `ANDROID_SDK_ROOT` / `ANDROID_HOME` are unset.
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`gradlew` auto-detects the Android SDK at `~/Library/Android/sdk` (macOS default) if `ANDROID_SDK_ROOT` / `ANDROID_HOME` are unset.
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## Run on a Real Android Phone (USB)
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1) On phone, enable **Developer options** + **USB debugging**.
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2) Connect by USB and accept the debugging trust prompt on phone.
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3) Verify ADB can see the device:
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```bash
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adb devices -l
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```
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4) Install + launch debug build:
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```bash
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pnpm android:install
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pnpm android:run
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```
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If `adb devices -l` shows `unauthorized`, re-plug and accept the trust prompt again.
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### USB-only gateway testing (no LAN dependency)
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Use `adb reverse` so Android `localhost:18789` tunnels to your laptop `localhost:18789`.
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Terminal A (gateway):
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```bash
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pnpm openclaw gateway --port 18789 --verbose
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```
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Terminal B (USB tunnel):
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```bash
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adb reverse tcp:18789 tcp:18789
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```
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Then in app **Connect → Manual**:
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- Host: `127.0.0.1`
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- Port: `18789`
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- TLS: off
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## Hot Reload / Fast Iteration
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This app is native Kotlin + Jetpack Compose.
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- For Compose UI edits: use Android Studio **Live Edit** on a debug build (works on physical devices; project `minSdk=31` already meets API requirement).
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- For many non-structural code/resource changes: use Android Studio **Apply Changes**.
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- For structural/native/manifest/Gradle changes: do full reinstall (`pnpm android:run`).
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- Canvas web content already supports live reload when loaded from Gateway `__openclaw__/canvas/` (see `docs/platforms/android.md`).
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## Connect / Pair
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## Connect / Pair
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1) Start the gateway (on your main machine):
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1) Start the gateway (on your main machine):
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